It’s been over a year since this book was published, and I didn’t think it would see the type of success it has.
Based on this last statement, I’m officially eligible to start collecting royalties off this book.
This will have to wait until next quarter as Packt only pays out if the total proceeds exceed £75; which the USD$78 I earned last quarter doesn’t ;)
Redmine is a very popular open source project management platform, but in order to extend it users need to be familiar with not only the Ruby language, but the Ruby on Rails framework as well.
This can be quite the barrier to entry for new developers, as they need to have a fair amount of knowledge coming in.
Based on the sales figures I have access to, as well as feedback and inquiries I’ve received over the last year, it’s safe to say that the Redmine community is thriving :)
I’ve updated the sales chart with my last royalty statement:
Subscription Packtlib Mini
Print Book Mini
Subscription (3rd Party Mini)
If you’re one of the people that bought the book, please leave a comment and let me know what you thought.
I’m in the process of updating the knowledgebase plugin that served as the focal point of the book to be compatible with Redmine 3.0 and beyond. If you have any ideas for new features, or feel I should get cracking on the bug fixes, log an issue :)
It’s been a number of years since I had a chance to look at this project, but recently I updated the codebase to the latest version (sync with upstream ScummVM) and found that the videos no longer worked.
It turned out to be a pretty simple fix (see commit), but it rekindled my interest in the project.
As someone in their thirties with a family, my personal gaming time is somewhat limited. As a result, I need to be a bit more selective with what I choose to sink any free time into; and grinding is not where I want that time to go. I’ll get back to this shortly ;)
I’d love to say Christmas came early this year, but it looks like sales of Redmine Plugin Extension and Development didn’t quite hit the numbers needed to actually result in a royalty cheque. Ah well, there’s always Q1 of 2015 :D
I’ve added the latest numbers to those from my previous post in order to show the running total of units sold this year.
I just want to start off by saying how much I LOVE Git. I’ve been working with it for a number of years now (coming from Subversion and sharing code on Google Code and SourceForge) and have fully embraced GitHub as the “victor” (IMHO) for both online source control and collaborative development.
The one “downside” to GitHub though is that you don’t have the ability to manage a private repository for free. They do offer reasonable hosting plans, but I generally use private repos for client work or other professional backups.
Bitbucket on the other hand offers unlimited private repositories. They limit the collaborative features you have access to, but if you’re strictly mirroring or backing up, that’s not an issue.
In order to configure your repository to push to both, all you need to do is:
1) create a new repository on Bitbucket
2a) edit the .git/config of your local repository
2b) add a second url entry under the same remote as you’re already pushing to
3) now to initialze the Bitbucket remote execute git push origin -u --all.
This will attempt to push all branches to the remote named origin. Since the version on GitHub is already up to date, the Bitbucket version will be initialized and all changes will be pushed.
Now, whenever you issue a git push command, both remote repositories will receive the changesets!
Although I haven’t used my SourceForge account in a number of years, when I started working with ScummVM, that’s where the code and issue tracker were, so that’s where the development community was as well.
They’ve since moved to GitHub, but SourceForge has included them in the running for Project of the Month, January 2015.
If you’ve still got an account, or just feel like creating one to show them some love, head on over to the voting page for POTM and reply with VOTE: scummvm.
I was planning on writing this review a while ago, but it turns out I nuked my phone and lost my progress so I had to start all over again. I originally started this on 2014-09-26, but I kind of lost my motivation … and I started playing Terranigma, which is pretty awesome so far.
In my ongoing series of articles about old games that I never got around to playing, today I’m going to tackle Robotrek.
Robotrek is a silly RPG that revolves around “getting to the bottom” of a situation involving a group calling themselves the “hackers” who are disrupting the peace of your home town of Rococo.
The story follows your character, who wants to be an inventor, and right off the bat learns how to make robots. As you progress through the game, you’ll eventually be able to build three robots, which can be swapped in an out during battle.
Although I haven’t really had much to write about lately, I just got another royalty update from Packt Publishing about Redmine Plugin Extension and Development so I wanted to share the latest sales figures … sort of :P
In the table below, I’ve added the latest numbers to those from my previous post in order to show the running total of units sold this year.