I actually finished this game around the end of June, but haven’t really had a chance to write about it until now. I’m currently sitting out by the lake at the cottage and figured it was about time :P
The last time I played through Dragon Quest was likely in the late 80’s. I’m pretty sure I either heard about it, or got a copy of it through Nintendo Power, and like most kids in North America at the time, this would have been my first introduction to what would become known as JRPGs.
I decided to go with the SNES re-release of this title for my playthrough as I wanted some updated graphics and music. Although the SNES version was never officially localized for North America, there is an excellent fan translation available.
It threw me off a bit when they refer to the legendary hero as Roto (as opposed to Erdrick), but I’m assuming this is a better translation than what we got in the 80’s so that’s probably what the name should have been in the first place.
Dragon Quest was essentially the first JRPG. As a result, there are a lot of concepts introduced here that would be adapted and refined by other titles and series over the years. This means that some parts of this game feel a bit rough or unbalanced.
I originally played the NES version of this title, and have fond memories of just how brutally hard it was. This game introduced me to what I would come to know as “grinding”, as you couldn’t progress through the game unless your character was sufficiently leveled up in order to tackle the monsters in the areas you were exploring.
This meant walking back and forth and fighting random monsters.
Enemy encounter rates are high. Very high. I think the SNES version actually optimized this a bit, but the rates are still high. This is useful for grinding, but gets tedious when you want to explore, or really need to get back to a town to heal.
The story is pretty simple.
You’re the descendant of the legendary hero, and have been tasked with rescuing the princess and defeating the Dragon Lord.Read on →